#pragma once

#include <iostream>
#include <string>
#include <vector>
#include <numeric>
#include <map>
#include <stack>
#include <algorithm>
#include <random>
#include <cstdlib>

#include <glew.h>
#include <glut.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

#include "Shader.h"
#include "ProgramMgr.h"

#include "Dot.h"
#include "Line.h"
#include "Graph.h"

const int screenWidth = 1920;
const int screenHeight = 1080;